Commodore C64 games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Commodore64

Gemini Wing

Gemini Wing
GenreShoot em Up
DeveloperImagitec Design
PublisherVirgin Games
Released1989
Rating
Graphics:7.0
Sound:8.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Gemini Wing is a vertical shoot 'em up released in 1987 for the arcades by Tecmo and a year later converted to the 16bit Amiga, Atari ST, Sharp X68000 and to the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum.
 
Review
Gemini WingSTORY / GAMEPLAY
You are Stryx, a product of Project Alpha Secure, the most powerful and smartest machine ever invented. Half man, half robot, you are in business and the only one that can stop those wicked Cyborgs. You'll have to work hard by blasting hordes of revolting creatures and rescuing the keys to the Lifeforce. So, Stryx, you better get your jet pack ready for some high level robot stomping through the immensely complex underground world of Dome cities. It's a tough assignment and time is running out. Apart from your normal laser weapon there are loads of smart bombs available that can activated by holding the fire button pressed. The game is pretty challenging since the screen is overcrowded by alien ships of different shapes and capabilities that move in a way you just can't always evade. Also, there are many ground defense systems that shoot in every direction and at the end of each level there is a boss battle with a gigantic spaceship.

GRAPHICS / SOUND
The graphics on the C64 are colorful but I think that too much detail is used (the terrains are overloaded with graphics and sprites) making gameplay difficult to evade enemy fire. Other than that the graphics look really nice and the scrolling is very satisfying! Note that, the game plays smoother compared to the Amstrad CPC and ZX Spectrum versions. The game's sound on the C64 is very appealing and includes an introductory tune as well as an excellent in-game score, thanks to Commodore's mighty SID!

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga OCS and Sharp X68000 versions of the game.
The Commodore 64 version is at 05:47.
 
Screenshots
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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